Patrick's CHIP-8 Challenge
PATRICK'S CHIP-8 CHALLENGE
Remove all 28 squares from the board in a never-ending series of randomized puzzles.
PATRICK’S CHIP-8 CHALLENGE is fun for all ages. Are you ready for the challenge?
The object of the game is to move Patrick around the board and remove all 28 squares. Squares with symbols on them will remove extra squares (as indicated by the symbols), and can make the puzzles trickier, but also reduce the number of steps needed.
Patrick can move to any adjacent square, even diagonally. If you’re using an ASCII keyboard rather than a COSMAC VIP hexadecimal keyboard, the following keys are used for movement:
Q W E
Z X C
In 1977, RCA released the CHIP-8 interpreted programming language for its COSMAC VIP computer. This language made it simple for enthusiasts to create their own computer games.
In June of 1996, Reldni Productions released Patrick's Challenge for Windows 95. In 1998, Troy Scott and Reldni released the sequel, Patrick's Challenge II, which this fanmade game is a port of.
In 2014, John Earnest created Octo, an IDE, emulator and high-level assembly language that made it easy to make CHIP-8 games.
|Author||Tobias V. Langhoff|
|Tags||8-Bit, Casual, chip-8, chip8, Cult Classic, Demake, Retro|
|Code license||MIT License|
|Average session||A few seconds|
|Accessibility||Color-blind friendly, High-contrast, Textless|
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