PATRICK'S CHIP-8 CHALLENGE
--------------------------

Remove all 28 squares from the board in a never-ending series of randomized puzzles.

PATRICK’S CHIP-8 CHALLENGE is fun for all ages. Are you ready for the challenge?

INSTRUCTIONS

The object of the game is to move Patrick around the board and remove all 28 squares. Squares with symbols on them will remove extra squares (as indicated by the symbols), and can make the puzzles trickier, but also reduce the number of steps needed.

CONTROLS

Patrick can move to any adjacent square, even diagonally. If you’re using an ASCII keyboard rather than a COSMAC VIP hexadecimal keyboard, the following keys are used for movement:

Q W E
A   D
Z X C

HISTORY

In 1977, RCA released the CHIP-8 interpreted programming language for its COSMAC VIP computer. This language made it simple for enthusiasts to create their own computer games.

The original Patrick's Challenge was an unfinished text adventure for the Commodore 64, created by Reldni Productions. In June of 1996, Patrick's Challenge for Windows 95 was released. It was a puzzle game, and bore no resemblance to the original Commodore game. In 1998, Troy Scott and Reldni released the sequel, Patrick's Challenge II, which this fanmade game is a port of.

In 2014, John Earnest created Octo, an IDE, emulator and high-level assembly language that made it easy to make CHIP-8 games.

Leave a comment

Log in with itch.io to leave a comment.