Remove all 28 squares from the board in a neverending series of calm, randomized puzzles set in a dystopian, cyberpunk world.

Patrick’s Cyberpunk Challenge is fun for all ages. Are you ready for the challenge? Feel free to leave your high scores in the comments below.

Instructions

The object of the game is to move Patrick around the board and remove all 28 squares. Squares with coloured balls will remove extra squares and can make the puzzles trickier.

The puzzles are randomly generated, but you can also create your own puzzles or input puzzle codes made by others.

Controls

Move Patrick to available squares (highlighted in dark gray) by using the arrow keys or the mouse. Press Z (or C or N) or click the mouse to move him there and destroy the square you were on previously.

Puzzle codes

Puzzles are represented by the seven numbers in the top left corner. You can write down codes from interesting random puzzles you encounter, or make your own puzzles in the "Custom" mode and share the codes with your friends.

The codes are compatible with Patrick's Challenge II. You can also go to Reldni's website to find more codes and play hand-crafted Reldni puzzles.

You currently have to use the mouse to place the objects in the correct squares manually, but I hope to have keyboard support soon so you can type in the codes. I also plan to add support for saving puzzles, so you can make your own (limited) run of puzzles to get a high score in.

Credits

This is a fanmade sequel to the 1998 freeware sensation Patrick's Challenge II by Reldni Productions, for the Cyberpunk-themed "So bad it's good" Jam 2018.

The story is loosely based on events in Reldni's more famous game, Vinnie's Tomb, since the third part of the Vinnie's Tomb trilogy (which was never released) was going to feature Patrick in a supporting role. Read more in the devlog.

The theme song is also very loosely based on the Vinnie's Tomb theme.

Website background image by GumballForAPenny.

Download

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Click download now to get access to the following files:

patrick_windows.zip 863 kB
patrick_linux.zip 479 kB
patrick_osx.zip 1 MB
PICO-8 cartridge 23 kB

Development log

Comments

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Even though it's a simple puzzle game, you'll want to go to the tutorial first, unless you're really good at getting stuff. It takes some patience to learn to "see" how a level could maybe be passed. The gameplay is actually very well implemented, for example the preview of what would happen with each move is very useful. I think I found a small bug: sometimes when you try to move the selector to a certain direction, it immediately returns to your current block.

If you're interested, you're welcome to enter our game-making contest!

Thanks for the kind words! Regarding the bug: Are you using the keyboard? Might it be that your mouse pointer is above the current block, so the mouse selects it immediately after you press the key? I should probably ignore the mouse unless it has changed position since the last input.

Oh, I actually didn't come to think that - so not really a bug then. When the cursor is outside the level area, it works fine if you play with just keyboard.

I still considered this a bug, and fixed it. The mouse will be ignored as long as it doesn't move, so it doesn't re-trigger when it's untouched. Should work more intuitively now! Thanks for the report.